Forget danger, you can't be safe anyways



Punching people in the face brings a smile to my face again. I received a copy of Street Fighter Alpha Anthology a few days back. And the cup of nostalgia overflowed. I'm still a little ticked that Capcom didn't include a version of Alpha with the 15th Anniversary Collection. But with this collection I can see why. I think including just one version of Alpha would have only provided a taste of what the Anthology does. Personally, Alpha 2 is the crowning achievement of the Alpha series, but that's just me. The gem of the collection though, ironically has to be the inclusion of Super Gem Fighter MiniMix. With all the hardcore Alpha Counters and Super Combos, it was great to shift gears and play something a little more light hearted. There is no way you can play this game without cracking a smile, despite spewing a raging torrent of curse words at being beaten by the computer yet again. Not that it happened to me or anything. It was all business when it came down to the serious fighters and all the little techniques I had perfected to score multiple hits on unsuspecting foes came flooding back. Warrior's Dreams is much like Street Fighter II, before they added the turbo, as far as the pacing of the fights. It's slow and deliberate. Timing and strategy is much more important than in later incarnations. Alpha 2 expands on this but adds a little speed and a couple of characters, not to mention the cool secret field stage with all the lightning. Alpha 2 Gold is to the Alpha series as Third Strike is to the Street Fighter III series. It takes everything that is good with Alpha 2 builds upon it to make it smoother and more comfortable to play with a few more characters. Alpha 3 however boast the biggest change in game play. The ability to recover mid-air after receiving a hit speeds up the action, and drastically increases the chances you will be KO'd by the computer recovering after you thinking you've pummeled him sufficiently. Yeah, that happened more than once against Adon. Bastard. The influence of the Marvel VS Capcom games can definitely be felt here. But nothing else in the game can be felt more than the computer-controlled M.Bison's Psycho Crusher. It err... crushes you. But it's pretty sweet when it happens. It's not like the one in Street Fighter II, where you can fireball or dragon punch him out of it. The only option is to block it and hope you have enough health to absorb the punishment it deals. And blocking in the air doesn't work. You'll just get splattered all over the place. Then Bison will do that goofy laugh of his while standing over your burnt out corpse. Muwahaha.

No comments: